This book was designed as a method to improve mainstream adoption of Web3 and Blockchain. It is a resource for people wanting to become more familiar with this type of technology and how it will play a large role in the future. This book was intended to help developers, people who work with developers or people with interest of these type of projects on how to approach the design and organization elements of this technology. There are tips as well to help future developers, current developers or people working with developers know which design elements, framework, structure, or processes that are needed in blockchain and Web3 projects. This book was intended to increase people's knowledge along with connection of the implementation of this technology.
It is hard to know how to design for the future or prepare for what technology will be present in the future. The goal was to ultimately let people know the basics of this technology and the steps to take in the design process along with the things that are less discussed in the field that come up when in the developing stages. It is challenging to teach thought process though wanted to include the approaches to benefit devs. Approaches included range from designing projects greener to how to save companies money in the development process.
Included in this book is types of uses for blockchain, developer roles, technical elements needed for creation and design along with scenarios for certain projects. Developers have their own unique approach to handling projects and this book includes elements we believe which are needed in design such as CIA triad.
It does not matter if one is new to this field or a professional, revisiting or discovering new points or strategies can help one with how to approach projects.
It is important that the reader knows the basics involving blockchain and Web3. This type of technology will be used best when it becomes more user friendly in the future.
We strive to provide universities and schools our pathway to blockchain and Web3 to be able to improve students' educational experiences with this type of technology.