A thousand years ago, on the Day of Cataclysm, the world changed. Mountains rose from plains, continents fell into oceans, colossal tempests obliterated civilizations, and creatures only thought of in legend and superstition rose up. The New Ice Age began, blanketing the world in snow. The human survivors of this cataclysm became unwitting victims of these new jotun races and an army of draugr, dead warriors, walked the earth destroying every remnant of the old age. From the ashes, the Church and the Clan BjornsGaard united humanity behind their banners, raising up knights and heroes to face this new world. Under their leadership, mankind overthrew the draugr army and retook control of its destiny.
Though the cost was high and only two of the BjornsGaard Clan survived the wars. In the centuries since then, The Church grew into a great empire, controlling most of the MidGaard continent. Though its origins were noble, the Church State empire grew based on greed, racism, and slavery. Only two militant orders of knights, the Hospitalar Knights and the Knights of Tau, along with the islands of the BjornsGaard Commonwealth stand against the Church States expanding pogroms. But during the intervening years, the Kings of BjornsGaard had grown corrupt and weak.
In one night, the entire family was assassinated, opening the way for the Church to expand onto MidGaard's western coast to spread its suppression and holocaust. But in BjornsGaard's farthest northern island, hope is dawning. In the Hospitalar's Northern Compound five orphans, physically and intellectually gifted and trained by the Hospitalar knights to fight, to heal, and to reason, grow up together. With a bond tighter than siblings and forged stronger by pain, loss, and service these five will grow to challenge the Church State and accept their destiny as leaders in this new age. The Heirs of BjornsGaard.