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Book details
  • Genre:SCIENCE
  • SubGenre:Cognitive Science
  • Language:English
  • Pages:104
  • Paperback ISBN:9781543934069

The Best Video Game Ever Made

by Eric Eliason

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Overview
I am a philosopher and this book is about my philosophy seen through the eyes of a video game. It is one of science, but science that is understandable to most people. We will explore consciousness since that is the usual goal of video games and understand the parts of the Universe since that is science.
Description
About the Game This game is all about consciousness and the philosophies of science. The game displaying consciousness can give pleasure, as can the player becoming conscious of what they are doing in the game. Since the main objectives in video games are always to be conscious, and the most scientific video game would be about the fundamental pieces of our universe (including people but also matter and idealized cells), we will play as though any of them have or need to get some form of consciousness. There will always be two pieces that have to vie with one another, playing dead, fighting for their lives, or many other things. The gamer can explore science in simple, straight-forward, common-sense ways. Effort is made to show philosophies over science. In other words understanding how physics works goes in front of being technically correct or complete about everything. Things that aren't intuitive are eliminated and simple explanations that work are added. At the time of writing the only thing I couldn't make sense of was quantum entanglement. Rendered consciousness is an act of the gamer or is automated by him/her/it. Conquering, even going all the way from a cell to a human to a planet to a galaxy, can occur. Properties of nature come in for the gamer to deal with, and intelligence of the gamer can reveal intelligence in the game to deal with them. I should mention however, that despite what I say about consciousness this game or philosophy requires nothing be alive. I am trying to help spur creativity in teenagers and young adults and, I hope, I can show you a potential video game that is educational in a fun way and strategic in a way for nearly everyone to understand. I hope to better people's lives with fulfillment, education, entertainment, enjoyment and purpose. I want neither religious mysticism nor scientific mysticism. The physical structure of thought can be shown and explained. A player can either look at a "snapshot" of the Universe and describe it, or pass through time with the various pieces. There's socially responsible content too, like how to manage life like a really good video game and how to make a video game the way life should be. This book contains 7 sentences about Raelism which is fine in the context. The book is rated E; Raelism is for 15 year olds.
About the author
Eric Eliason grew up in the Church of Jesus Christ of Latter-day Saints and went to BYU with a Master's Degree in Mathematics and a Minor in Physics. He has made three computer games recently; one is a maze game of squares where sometimes you can tunnel under squares, one is a different way to play checkers that you can play against a computer which is quite unbeatable, and one is a card game where the deck is laid out staggered and you try to break off pieces of it. He wants to thank you for buying or reading his book(s) and hopes that parts of it might come in handy someday, that it rescues you from boredom, or helps you feel fulfilled. A special thanks goes out to his family and Ricky Sauquey who helped out. He used to be Raelian. This book contains 7 sentences about Raelism which are fine in the context. Eric will be baptized back into the LDS Church soon.