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Book details
  • Genre:GAMES & ACTIVITIES
  • SubGenre:General
  • Language:English
  • Pages:122
  • eBook ISBN:9781667854731

Tailor-Made Video Games 2.0

by Eric Eliason

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Overview
The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The code is much shorter, but you can specify a game more with more code. Anyone can take this book and think of as many creative video games as they want! I think we cover about 99.99% of generic copies of board and video games herein. You can specify as much or little as wanted. In exploring to cover all video games I found many interesting innovative ideas. If a young person reads this book, they can look forward to this technology when they are older. If a teenager reads this book, they can look up the concepts and get current and future technology. If an adult reads it, they might see that with enough programming the sky is the limit on what they can achieve.
Description
The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The code is much shorter, but you can specify a game more with more code. Anyone can take this book and think of as many creative video games as they want! Humans and hard physics and chemistry are not explicitly covered. The components necessary to make all video games are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. When specifying the game, four categories map/motion, image, niche and difficulty spell out M.I.N.D. We cover 0-D to 3-D and beyond. I think we cover about 99.99% of generic copies of board and video games herein. You can specify as much or little as wanted. In exploring to cover all video games I found many interesting innovative ideas. If a young person reads this book, they can look forward to this technology when they are older. If a teenager reads this book, they can look up the concepts and get current and future technology. If an adult reads it, they might see that with enough programming the sky is the limit on what they can achieve.
About the author
Eric Eliason has a master's degree in math and a minor in physics from BYU. He has read many books and has diverse abilities, including the ability to program well in C++. He is an admin for the number 13 vote chess team on chess.com, "The Killer Derivatives," where the website has over 70 million members. Eric has explored many religions but he was rebaptized into the Church of Jesus Christ of Latter-day Saints at the end of 2018. He has worked as a math instructor for almost 2 years. Thanks to Ricky Saquey his Editor, his family, and everyone on Earth for caring. This is his third book. The previous two are "The Best Video Game Ever Made" and "Flatland Turned on Out." Subsequent ones are, "Oozing with Oodles of Positive Schizophrenia: Concluded Edition," "Book of Mormon Examined," "Galactic Fulfillment: Always Pursuing Life's Meaning," and, "Torah Geometry." In June of 2022, "Encircled: Awareness Implying Reality is planned."