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Entanglement

Overview


ENTANGLEMENT honors gamer culture in a science fiction action piece with a great premise, a good heart and memorable characters...top-notch plot design and a compelling subtext. - IndieReader

A sci-fi thriller in which an alternate reality is breaking into our world, Entanglement is the story of how an unlikely group of gamer friends try to figure out how to put their memories - and reality - back together. Collectible card game expert Zander Branch looks out at the start of his adult life and sees mostly delivering pizzas and taking community college classes. The only thing he's looking forward to is the launch of Mirror, an augmented reality video game offering real prize money. But that all changes when the mysterious Tokyo Kim walks into The High Castle, the local gamer haven, bearing a mysterious card emblazoned with a mythical creature from a game that no one, not even Zander, as ever heard of. It all seems like a minor mystery until Zander's friend, Davies, disappears. And it's not an ordinary disappearance; no one seems to remember Davies except Zander and Tokyo Kim. But Davies is just the beginning; other bits of Zander's reality also start to change. Is he going crazy? Is Tokyo Kim the cause or the cure? Is Mirror affecting the minds of its players? With his friends Waylin Strong and Tonya Book, Zander has to figure out what's going on, dodging tech giants and government intelligence agencies along the way. Is there any way to put their reality back together when worlds become…entangled?

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Description


Gamer kids take on big tech, deep state agencies, and perhaps an even more sinister force in the sci-fi thriller Entanglement - it's a race against time to figure out a vast conspiracy and put their memories - and reality - back together. Collectible card game expert Zander Branch looks out at the start of his adult life and sees mostly delivering pizzas and taking community college classes. The only thing he's looking forward to is the launch of Mirror, an augmented reality video game offering real prize money. But that all changes when the mysterious Tokyo Kim walks into The High Castle, the local gamer haven, bearing a mysterious card emblazoned with a mythical creature from a game that no one, not even Zander, as ever heard of. It all seems like a minor mystery until Zander's friend, Davies, disappears. And it's not an ordinary disappearance - no one seems to remember Davies except Zander and Tokyo Kim. But Davies is just the beginning; other bits of Zander's reality also start to change. Is he going crazy? Is Tokyo Kim the cause or the cure? Is Mirror affecting the minds of its players? With his friends Waylin Strong and Tonya Book, Zander has to figure out what's going on, dodging tech giants and government intelligence agencies along the way. Entanglement is a story of friendship and coming of age, in which a group of gamer buddies explore the relationship between games and real life. Along the way they take a humorous and affectionate dive into gamer/geek culture, the history of video games and computers, and quantum physics. *Note on the text: the lack of chapter divisions is intentional and reflects the original artistic wishes of the author.
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About the author


Gibson Monk's short stories have been featured in Sixfold, Zahir, Helios, and others. He is a professor religion and philosophy in Virginia and a member of the SFWA.
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Book details

Genre:FICTION

Subgenre:Science Fiction / Action & Adventure

Language:English

Pages:368

eBook ISBN:9781098301361

Paperback ISBN:9781098301354


Overview


ENTANGLEMENT honors gamer culture in a science fiction action piece with a great premise, a good heart and memorable characters...top-notch plot design and a compelling subtext. - IndieReader

A sci-fi thriller in which an alternate reality is breaking into our world, Entanglement is the story of how an unlikely group of gamer friends try to figure out how to put their memories - and reality - back together. Collectible card game expert Zander Branch looks out at the start of his adult life and sees mostly delivering pizzas and taking community college classes. The only thing he's looking forward to is the launch of Mirror, an augmented reality video game offering real prize money. But that all changes when the mysterious Tokyo Kim walks into The High Castle, the local gamer haven, bearing a mysterious card emblazoned with a mythical creature from a game that no one, not even Zander, as ever heard of. It all seems like a minor mystery until Zander's friend, Davies, disappears. And it's not an ordinary disappearance; no one seems to remember Davies except Zander and Tokyo Kim. But Davies is just the beginning; other bits of Zander's reality also start to change. Is he going crazy? Is Tokyo Kim the cause or the cure? Is Mirror affecting the minds of its players? With his friends Waylin Strong and Tonya Book, Zander has to figure out what's going on, dodging tech giants and government intelligence agencies along the way. Is there any way to put their reality back together when worlds become…entangled?

Read more

Description


Gamer kids take on big tech, deep state agencies, and perhaps an even more sinister force in the sci-fi thriller Entanglement - it's a race against time to figure out a vast conspiracy and put their memories - and reality - back together. Collectible card game expert Zander Branch looks out at the start of his adult life and sees mostly delivering pizzas and taking community college classes. The only thing he's looking forward to is the launch of Mirror, an augmented reality video game offering real prize money. But that all changes when the mysterious Tokyo Kim walks into The High Castle, the local gamer haven, bearing a mysterious card emblazoned with a mythical creature from a game that no one, not even Zander, as ever heard of. It all seems like a minor mystery until Zander's friend, Davies, disappears. And it's not an ordinary disappearance - no one seems to remember Davies except Zander and Tokyo Kim. But Davies is just the beginning; other bits of Zander's reality also start to change. Is he going crazy? Is Tokyo Kim the cause or the cure? Is Mirror affecting the minds of its players? With his friends Waylin Strong and Tonya Book, Zander has to figure out what's going on, dodging tech giants and government intelligence agencies along the way. Entanglement is a story of friendship and coming of age, in which a group of gamer buddies explore the relationship between games and real life. Along the way they take a humorous and affectionate dive into gamer/geek culture, the history of video games and computers, and quantum physics. *Note on the text: the lack of chapter divisions is intentional and reflects the original artistic wishes of the author.

Read more

About the author


Gibson Monk's short stories have been featured in Sixfold, Zahir, Helios, and others. He is a professor religion and philosophy in Virginia and a member of the SFWA.
Read more

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