About the author
I'm a game designer for Path of Exile, responsible for level layout and world design, along with the environment team at Grinding Gear Games in New Zealand. Since 2000 I was a CG artist, and mostly trained on the job. I also lectured at universities and colleges in Korea, Malaysia, and New Zealand. I wrote two technical books on UDK and 3ds Max in 2012, published by Packt. I still like to produce what artists tend to call 'personal work'. Some of the background radiation informing this book grew out of a script called The Invisible King of the World, about a child goddess chased by a demon. This is my first fantasy novel, and I'd like to invite you to support The Wizard's Harvest Table, an epic journey featuring portals, magical incantations, ruined cities, monsters, minions, corruption, conquest, and demons, lots of demons.