Book details

  • Genre:fiction
  • Sub-genre:Fairy Tales, Folk Tales, Legends & Mythology
  • Language:English
  • Pages:308
  • eBook ISBN:9781098375782

The Merlin Agenda

By Stephen Gillespie

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Overview


"A spirited fantasy adventure that successfully blends elements of children's stories, folklore, high science and magic into an appealing whole. Has some of the picaresque spirit of Hitchhikers Guide and the scope of Pullman's His Dark Materials trilogy, while also offering a sincere meditation on the power of the campfire narrative. Very funny, too. A clever, freewheeling adventure."
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Description


A spirited adventure, blending elements of mythology, high science and magic. Echoes the fun of "The Hitchhiker's Guide" and the scope of "His Dark Materials". An intelligent, freewheeling fantasy. "You cannot die before you have done, or said, that thing which your universe needed you to do – or say". On one side, the agents of Copenhagen – defenders of order. On the other side, Pasht Bastet of the scheming Ban Shade. On the outside, the mysterious M-Wizards and the volatile warwitch known as the Morrigan. In the middle, Miranda Void and the sword Excalibur. But can Merlin be trusted? Four stories. Four storytellers. One sword. 'There is a second human race.' Miranda Void is a teenage American who is training as an agent for the supernatural forces of good. We first meet her in the Scottish village of Wickering Cross where she is being tested on her knowledge of supernatural lore by her mentors Morfis McCloone (in the form of a cat), Lord Sphinx Mubarrak (in the form of a hedgehog) and Merlin the Great Advisor (possessing the body of a local clergyman). Miranda passes her test then goes on to work with Lord Sphinx to end the schemes of a coven of elderly witches. At the end of this mission she is entrusted with the safekeeping of the mythical sword Excalibur. On her second mission Miranda finds herself in her home city of New York where her sister has been kidnapped by feline agents of the Shade. At the end of this mission, persuaded by Merlin, Miranda leaves her training to become an independent operator. On her third and final mission Miranda is hired by the mysterious M-Thinkers to investigate on-goings in the suspected genetics labs of Monday's Mountain. Here, Miranda finds a malevolent alliance between Pasht Bastet of the Egyptian Shade, the Celtic warwitch known as the Morrigan, and an unnamed M-Thinker – who might be Merlin. Central to the action of the novel is the idea of the Shade – a race of psychic entities which lives in the unconscious dream state of human beings. Some of the Shade wish to be free of what they see as their imprisonment in the human dream pool. When working with Merlin on her New York mission, Miranda is unaware that the body possessed by the wizard is that of the man who might be responsible for the mysterious death of her diamond merchant father. Inside the main body of the novel characters tell stories from Celtic and Egyptian mythology. The first storyteller is Miranda herself. As part of an important test she recounts a tale in which Death is defeated . . . much to the misfortune of the world. The second storyteller is the hedgehog Sphinx who allows himself to be captured by warlock twins Rommel and Remo. In a bid to get the boys to reconsider their studies of the dark sciences Sphinx tells them the story of the evil wizard Balor of the Evil Eye. However, arrogance is ignorance and the twins take no heed of the warning. The third storyteller is Merlin the Great Advisor who possess the body of a passenger onboard an airliner. The old magician tells the story of how the evil Setesh brought tyranny and slavery to ancient Egypt . . . and of how Setesh's sister Isis discovered the shadow of a second human race. The fourth storyteller is a meerkat called George. While trapped in a pit inside Monday's Mountain the meerkat entertains his companions (and his commander) with the story of CuChulainn – the boy hero who would grow to incur the wrath of the Morrigan warwitch before having to face his best friend in battle. Also, at the heart of each story is the presence of the sword Excalibur – a weapon entrusted, now, to the young hands of Miranda Void.
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About The Author


One of Stephen Gillespie's favourite science fiction novels – "The Hitchhiker's Guide to the Galaxy" by Douglas Adams for its Improbability Drive, Babel fish, SEP fields and Vogon poetry. The original radio series is a must listen. A favourite science fiction movie – "Superman the Movie" for its balanced mix of epic story, credible characters (Lois Lane) and humour. Yet to be bettered. A prized graphic novel – "JLA-Avengers" written by Kurt Busiek and drawn by the legendary George Perez for its compelling collision of DC-Marvel cosmologies. A favourite short story – "A Small Kindness" by Ben Bova. Favourite musical artists – Kate Bush, David Bowie, Mike Oldfield and Toyah Wilcox. (All inspirational.) A favourite poem – "Whale Nation" by Heathcote Williams. An important work of non-fiction on the bookshelf – "Demon Haunted World" by Ann Druyan and Carl Sagan. A small claim to fame – having a letter, regarding a point of Whovian cosmology, published in the pages of the Doctor Who Magazine UK (issue 523). Stephen Gillespie grew up in Derry, Northern Ireland, where he spent his teenage years drawing Supurr mini-comics featuring such superhero creations as Doctor Optic and Anti-Atomic Man. He now lives in Scotland, where he lives with his wife Tracey and their cats Monty and Morfis. Prior to the novel Stephen Gillespie wrote community theatre in Ireland which included the rock musical "Captured Shadows" which toured Ireland in 1985. In 1994 he was awarded his Batchelor of Arts Honours Degree in Theatre Studies from the University of Ulster in Coleraine and in 1996 he recieved his Post Graduate Certificate in Teaching from Northern College, Aberdeen. Since then he has been teaching Secondary and Primary level Drama in Dundee. "The Merlin Agenda" has been described as "A spirited fantasy adventure that successfully blends elements of children's stories, folklore, high science and magic into an appealing whole. Very funny, too. A clever, freewheeling adventure."
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