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Book details
  • Genre:FAMILY & RELATIONSHIPS
  • SubGenre:General
  • Language:English
  • Pages:600
  • eBook ISBN:9780990475002

The Memory Machine

by Denise Chapman Weston

Book Image Not Available Book Image Not Available
Overview
The Memory Machine—is a multi-media story about a nonverbal, autistic boy and his grandfather suffering from Alzheimer’s who build a fantastical machine on the family farm in the hopes of bringing back lost memories. Using a digital device and Media-melt technology the story world comes to life in your hands. Discover, through Anna’s living story and Blue’s nonverbal, imaginative, autistic perspective how a 1950’s comic book revealed the mysterious secrets of their past and changed the collective dreams of their future.
Description
Media-Melt, an innovative new collaboration, promising to deliver pioneering stories for a generation raised on multi-platform digital storytelling, announced today that it will launch with integrated and enhanced Transmedia title The Memory Machine, simultaneously in the United States, United Kingdom, Canada, Australia and New Zealand in September 2014. The Memory Machine—is a multi-media story about a nonverbal, autistic boy and his grandfather suffering from Alzheimer’s who build a fantastical machine on the family farm in the hopes of bringing back lost memories. Using a digital device and Media-melt technology the story world comes to life literary and literarily, in your hands. Discover, through Anna’s living story and Blue’s nonverbal, imaginative, autistic perspective how a 1950’s comic book revealed the mysterious secrets of their past and changed the collective dreams of their future. “The Memory Machine is a beautifully engrossing page-turner that warms your heart as you discover websites and comic books that spiral around it’s core”, said Alison Norrington, CEO & Founder, storycentral. The Memory machine is a fully integrated, multimedia experience that will combine multiple “narratives” simultaneously unfolding a story through the use of today’s latest interactive ebooks. The layers of media and alternate forms of storytelling, such as animation and illustration, were not reactive but used as creative tools of expression in creating The Memory Machine world and characters. Created and told from two completely different perspectives The Memory Machine transforms multiple mediums into interactive, immersive experiences. The voice of 18 year old Anna is told using narrative, web-links and images while simultaneously layering in the nonverbal, autistic “voice” of Blue through his 230 page illustrated journal, animations and 8mm camera lens. With amplified storytelling that reaches across comic book, illustrated journal, embedded audio and video, images, hyperlinks to satellite websites that continue the story.
About the author
Denise Chapman Weston is a professional Dreamist. Since the age of seven, she has been telling stories, imagining BIG, and bringing dreams to life. After graduating with a Master’s in Social Work from Simmons College, she backpacked across Europe before becoming a play therapist working for fifteen years with families of deaf and autistic children. Denise co-wrote three books teaching parents how to use play to solve their children’s challenges. She then transformed her skills of play and storytelling into entertainment on a larger scale consulting for companies such as Hasbro and Walt Disney Imagineering—developing toys, technology, and theme parks! Known in the amusement industry as a “playologist” and Director of Imagination, she started Creative Kingdoms with her über-cool partners discovering her greatest passion inventing the uninvented. She now co-owns over thirty-five (and still growing) patents on family interactive attractions, toys, and technology. Her interactive entertainment and unique, larger- than-life stories can be played at family theme and water park attractions all over the world. MagiQuest, an interactive, live adventure game is one of her favorite dreamiest accomplishments. The Memory Machine is Denise’s first immersive story-world creation, bringing her bigger vision of TransReadia into reality. Her next project, The Longings, is her most ambitious story world yet! It ties all her pursuits together in one juicy storytelling-machine of virtual-to-live world building while teaching kids of all ages the art of invention. Denise grew up in Elk Grove Village, Illinois, and now lives in Rhode Island with her three children and a home filled with imaginative steampunk art and characters of her creation.