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Book details
  • Genre:GAMES & ACTIVITIES
  • SubGenre:Reference
  • Language:English
  • Pages:66
  • eBook ISBN:9781543970975

Tailor Made Video Games

by Eric Eliason

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Overview
The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. The Table of Contents is duplicate, but the book is otherwise very well organized.
Description

The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond.  The Table of Contents is duplicate.

About the author
Eric Eliason has a Master's Degree in Math and a Minor in Physics from BYU. He has read many books and has diverse abilities, including the ability to program well in C++. He is an admin for the number 8 vote chess team on chess.com, "The Killer Derivatives," where the website has almost 30 million members. Eric has explored many religions but he was rebaptized into the Church of Jesus Christ of Latter-day Saints at the end of 2018. Thanks to Ricky Saquey his Editor, his family, and everyone on Earth for caring. This is his third book. The other two are "The Best Video Game Ever Made" and "Flatland Turned on Out."